/****************************************************************************
 * Copyright (c) 2018 ~ 2020.12 liangxie
 * 
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

using System;
using UnityEngine;

namespace QFramework
{
    public interface IController : ICanGetModel, ICanGetSystem, ICanSendCommand, ICanSendEvent,ICanRegisterEvent
    {
    }

    public class ControllerNode<TConfig> : AbstractPool<ControllerNode<TConfig>>, IController
        where TConfig : Architecture<TConfig>
    {
        [Obsolete("请使用 ControllerNode.Allocate() 来获取对象", true)]
        public ControllerNode()
        {
        }
        protected override void OnRecycle()
        {
        }
        

        IArchitecture IBelongToArchitecture.Architecture
        {
            get { return SingletonProperty<TConfig>.Instance; }
        }
    }
    
    public class ViewController<TConfig> : MonoBehaviour, IController
        where TConfig : Architecture<TConfig>
    {

        IArchitecture IBelongToArchitecture.Architecture
        {
            get { return SingletonProperty<TConfig>.Instance; }
        }
    }
}